

They have 80 HP and fire arcane bolts which deal 15 damage and trigger fire Elemental Interactions. (inactive)ĭuring all of Chapter 3, Aegis Wardens spawn all across the Hollow Lands and defend so-called Strongholds. Since Week 9 of Chapter 2, ally Breakers & hostile Vowkeepers would spawn and fight each other across the Hollow Lands, but primarily near Fort Halcyon. Since Week 7 / 9 during Chapter 2, going near Breaker Camps would also trigger an ambush of hostile NPC Breakers / Vowguards. Since Week 4 / 9 during Chapter 2, opening Epic Chests and Mana Vaults would trigger an ambush of hostile NPC Breakers / Vowguards. Since Week 3 of Chapter 2, Elemental Shrines grant a Blessing, which unlock the level 1 Class Skill of their element & spawn a Spellstorm Rift. Once defeated a Legendary Gauntlet would spawn as a reward. (active)ĭuring Week 2 of Chapter 2, Brilstone Clusters were growing on the Shrines, which could be activated to trigger an ambush of hostile NPCs. These react strongly to the right elemental magic. Since Week 1 of Chapter 2, Brilstone Clusters of different elements began growing across the Hollow Lands.

This power could be absorbed by Breakers to gain a powerful buff. (active)ĭuring Week 12 of Chapter 1, Aegis Towers began gathering power from the Storm. Since Week 11 of Chapter 1, Fracture Vents began manifesting inside fractures, which launched the player high up into the air similar to Featherfall. (active)įollowing a short channel, these rifts teleported the player and dropped them from a random location within the skies of the current safe zone. Since Week 7 of Chapter 1 Spellstorm Rifts began spawning inside the Spellstorm. The damage roughly doubles in power each time the Storm fully encloses a new safe zone, and will continue to shrink until the entire map is covered.Īdditionally, Mana Vaults will spawn inside the safe zone each time the Storm fully encloses it.

Outside the safe zone is a furious Spellstorm that slowly deals damage directly to a player's health, bypassing armor. Players level up upon entering a new safe zone, unlocking the next Skill for their chosen Class. The safe zone will spawn 20 seconds after match start, and can appear anywhere on the Hollow Lands map. Players must aim to stay inside the safe zone at all costs in order to survive. In the Battle Royale game mode, one of the core game mechanics is an ever-shrinking safe zone that is marked by a circle on the map. Players will drop together with their squad by default, and can move their squad's spawn portal by right clicking. Once a certain number of players have joined a lobby, the match countdown will start.Īfter match start, players will have 20 seconds to choose a portal to drop from into the Hollow Lands. Here you can get familiar with your squad, and get some practice with the different Gauntlets and Runes. The Lobby, which resides on the Stormeave Plateau, is where every Breaker hangs out before match start. Your goal is to escape from the Spellstorm and be the last one standing, either by either outlasting or exiling your opponents in combat. You will also find giant rifts in the ground caused by The Fracture, that will immediately exile any player unfortunate enough to fall in, ending the match for them. Max Health: 100 | Max Armor: 0 | Max Mana: 50 / 70 | Run Speed: 24.5Īs you part of your basic movement, you can dodge in any direction at any time to avoid attacks, and following a jump you can levitate using your mana, allowing you to climb difficult to reach areas.
